Game Development Reference
In-Depth Information
Chapter 10. Introducing Lua!
In our last game, we'll move to the new Cocos IDE and develop an entire game using the
Lua scripting language. You'll get to know and use the Lua bindings for the Cocos2d-x
API, which is not much different from what we've been using in C++; if anything, it's just a
lot easier!
This time, you'll learn how to:
• Create and publish a project in Cocos IDE
• Code an entire game in Lua
• Use sprites, particles, labels, menus, and actions, but this time with the Lua bind-
ings
• Build a match-three game
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