Game Development Reference
In-Depth Information
Summary
Yes, you have a cool idea for a game, great! But a lot of effort will go into structuring and
optimizing it. Cocos2d-x can help with both sides of the job.
Yes, scenes can be a bit cumbersome depending on your needs, but they are undisputed
memory managers. When Director kills a scene, it kills it dead.
Loading external data can not only help with memory size, but also bring in more deve-
lopers into your project, focusing specifically on level design and the external data files
that create them.
And events can quickly become a must in the way you structure your games. Pretty soon,
you will find yourself thinking in terms of events to handle game states and menu inter-
activity, among other things.
Now, let's move to a whole new language!
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