Game Development Reference
In-Depth Information
Time for action - creating a .plist file
You could, of course, create this in any text editor, but Xcode makes it extra easy to create
and edit .plist files.
1. Inside Xcode, go to New | File... and then select Resource and Property List .
When asked where to save the file, choose any location you want.
2. You need to decide what the Root element of your .plist file will be—either an
Array or a Dictionary (the default) type. For Eskimo, the Root element is Array
containing a series of dictionaries, each holding the data for a level in the game.
3. By selecting the Root element, you get a plus sign indicator right next to the Type
declaration. Clicking on this plus sign will add an element to Root . You can then
pick the data type for this new item. The options are Boolean , Data , Date , Num-
ber , String , and again Array and Dictionary . The last two can contain subitems
in the tree, just like the Root element.
4. Keep adding elements to the tree, trying to match the items in the following
screenshot:
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