Game Development Reference
In-Depth Information
Time for action - creating a .plist file
You could, of course, create this in any text editor, but Xcode makes it extra easy to create
and edit
.plist
files.
1. Inside Xcode, go to
New
|
File...
and then select
Resource
and
Property List
.
When asked where to save the file, choose any location you want.
2. You need to decide what the
Root
element of your
.plist
file will be—either an
Array
or a
Dictionary
(the default) type. For Eskimo, the
Root
element is
Array
containing a series of dictionaries, each holding the data for a level in the game.
3. By selecting the
Root
element, you get a plus sign indicator right next to the
Type
declaration. Clicking on this plus sign will add an element to
Root
. You can then
pick the data type for this new item. The options are
Boolean
,
Data
,
Date
,
Num-
ber
,
String
, and again
Array
and
Dictionary
. The last two can contain subitems
in the tree, just like the
Root
element.
4. Keep adding elements to the tree, trying to match the items in the following
screenshot: