Game Development Reference
In-Depth Information
The one on the left is the game screen on the iPad, using kResolutionShowAll . The
one on the right uses kResolutionNoBorders . Note how the screen is zoomed in
and cropped on the second one. When using kResolutionNoBorders , it's important
to design your game so that no vital gameplay element appears too close to the borders as
it may not be displayed.
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