Game Development Reference
In-Depth Information
The one on the left is the game screen on the iPad, using
kResolutionShowAll
. The
one on the right uses
kResolutionNoBorders
. Note how the screen is zoomed in
and cropped on the second one. When using
kResolutionNoBorders
, it's important
to design your game so that no vital gameplay element appears too close to the borders as
it may not be displayed.