Game Development Reference
In-Depth Information
void onDraw();
CustomCommand _customCommand;
};
7. Then add this include statement at the top:
#include "GLES-Render.h"
8. Then, in the HelloWorldScene.cpp implementation file, replace the lines
between the using namespace CocosDenshion and Hel-
loWorld::scene methods with these:
#define PTM_RATIO 32
HelloWorld::HelloWorld()
{
this->initPhysics();
scheduleUpdate();
}
HelloWorld::~HelloWorld()
{
delete world;
world = nullptr;
delete _debugDraw;
_debugDraw = nullptr;
}
void HelloWorld::initPhysics() {
b2Vec2 gravity;
gravity.Set(0.0f, -10.0f);
world = new b2World(gravity);
// Do we want to let bodies sleep?
world->SetAllowSleeping(true);
world->SetContinuousPhysics(true);
_debugDraw = new (std::nothrow) GLESDebugDraw(
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