Game Development Reference
In-Depth Information
Building a Box2D project with Cocos2d-x
With version 3.x of the framework, we no longer need to specify that we want to use a
physics engine. The projects add these APIs by default. So, all you need in order to create a
Box2D project is to create a regular Cocos2d-x project as we've been doing with the ex-
amples so far.
There is, however, one extra step you need to perform if you wish to use something called a
debug draw in your project. So let's set that up now.
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