Game Development Reference
In-Depth Information
Adding the controls
It is fairly common in a dash game such as this to have very simple controls. Often the
player must only press the screen for jumping. But we spiced things up a bit, adding a
floating state.
And remember we want smooth transitions between states, so pay attention to how jumping
is implemented: not by immediately applying a force to the player's vector but by simply
changing a boolean property and letting the _player object's update method handle the
change smoothly.
We'll handle the touch events next.
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