Game Development Reference
In-Depth Information
Platform collision logic
We have in place all the information we need to check for collision through the inline
methods found in
Player
and
Block
.
In this game, we'll need to check collision between the
_player
object's bottom side and
the
block
object's top side, and between the
_player
object's right side and the
Block
class' left side. And we'll do that by checking the
_player
object's current position and its
next position. We are looking for these conditions:
The diagram represents the conditions for bottom side collision, but the same idea applies
to right side collision.
In the current position, the
_player
object must be above the top of the block or touching
it. In the next position, the
_player
object must be either touching the top of the block or
already overlapping it (or has moved past it altogether). This would mean a collision has
occurred.