Game Development Reference
In-Depth Information
What just happened?
We finally got to use our patterns arrays and build the blocks inside the terrain. The
possibilities are endless here in how much control we can have in building our blocks. But
the key idea here is to make sure the game does not become ridiculously hard, and I advise
you to play some more with the values to achieve even better results (don't take my choices
for granted).
Before we tackle collision, let's add the logic to move and reset the terrain.
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