Game Development Reference
In-Depth Information
//select next block series pattern
_currentPatternCnt++;
if (_currentPatternCnt >
_blockPattern[_currentPatternIndex]) {
_showGap = true;
//start new pattern
_currentPatternIndex++;
if (_currentPatternIndex == _blockPattern.size())
{
random_shuffle(_blockPattern.begin(),
_blockPattern.end());
_currentPatternIndex = 0;
}
_currentPatternCnt = 1;
}
}
Search WWH ::




Custom Search