Game Development Reference
In-Depth Information
The terrain object
This object contains the individual
Block
objects that form the landscape. It contains just
enough
Block
objects to fill the screen, and as the
_terrain
object scrolls to the left,
the
Block
objects that leave the screen are moved to the far right side of the
_terrain
and reused as new blocks, ensuring continuous scrolling.
The
_terrain
object is also responsible for collision checks with the
_player
object,
since it has quick access to all information we'll need for collision detection; namely the list
of blocks currently on the screen, their size, type, and position. Our main loop then will call
on the
Terrain
object to test for collision with the
player
object.
Let's work on these main objects, starting with the
Player
object.