Game Development Reference
In-Depth Information
Rapid prototyping with Cocos2d-x
The idea behind this is to create sprites as placeholders for your game elements as quickly
as possible, so you can test your game ideas and refine them. Every game in this topic was
initially developed in the way I'm about to show you, with simple rectangles in place of
textured sprites.
The technique shown here allows you to create rectangles of any size and of any color to be
used in your game logic:
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