Game Development Reference
In-Depth Information
Have a go hero
Add logic to the resetStar method so that the new position picked is not too close to
the _rocket sprite. So, make the function a recurrent one until a proper position is
picked.
And take the warp particle system, which right now does not do a whole lot, and use it as
a random teleport field so that the rocket may get sucked in by a randomly placed warp and
moved farther away from the target star.
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