Game Development Reference
In-Depth Information
Chapter 5. On the Line - Rocket Through
In our third game, Rocket Through, we'll use particle effects to spice things up a bit, and
we'll use DrawNode to make our own OpenGL drawings on screen. And be advised, this
game uses quite a bit of vector math, but luckily for us, Cocos2d-x comes bundled with a
sweet pack of helper methods to deal with that as well.
You will learn:
• How to load and set up a particle system
• How to draw primitives (lines, circles, and more) with DrawNode
• How to use vector math helper methods included in Cocos2d-x
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