Game Development Reference
In-Depth Information
What just happened?
You just got your first glimpse of how to create actions in Cocos2d-x and how the frame-
work allows for all sorts of combinations to accomplish any effect.
It may be hard at first to read through a Sequence action and understand what's happen-
ing, but the logic is easy to follow once you break it down into its individual parts.
But we are not done with the createActions method yet. Next come sprite animations.
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