Game Development Reference
In-Depth Information
The start project
Go ahead and download the file 4198_04_START_PROJECT.zip from this topic's sup-
port page ( www.packtpub.com/support ). When you uncompress the file, you will find the
basic project already set up and ready for you to work on.
The steps involved in creating this project are similar to the ones I showed you in our pre-
vious game. The command line I used was:
cocos new SkyDefense -p com.rengelbert.SkyDefense -l cpp -d
/Users/rengelbert/Desktop/SkyDefense
In Xcode you must set the Devices field in Deployment Info to Universal , and the Device
Family field is set to Universal . And in RootViewController.mm , the supported in-
terface orientation is set to Landscape .
The game we are going to build requires only one class, GameLayer.cpp , and you will
find that the interface for this class already contains all the information it needs.
Also, some of the more trivial or old-news logic is already in place in the implementation
file as well. But I'll go over this as we work on the game.
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