Graphics Programs Reference
In-Depth Information
One of my favorite new features in Lightroom 3 is the built-in ability to shoot
tethered (shooting directly from your camera into Lightroom), without using
third-party software, which is what we've had to do until now. The advan-
tages are: (1) you can see your images much bigger on your computer's screen
than on that tiny LCD on the back of the camera, so you'll make better images;
and (2) don't have to import after the shoot—the images are already there.
Warning: Once you try this, you'll never want to shoot any other way.
Shooting Tethered
(Go Straight from
Yo u r C a m e r a , R i g h t
Into Lightroom)
Step One:
The first step is to connect your camera to
your computer using that little USB cable
that came with your camera. (Don't worry,
it's probably still in the box your camera
came in, along with your manual and
some other weird cables that come with
digital cameras. So, go look there for it.)
Go ahead and connect your camera now.
In the studio, and on location, I use
the tethered setup you see here (which
I learned about from world-famous pho-
tographer Joe McNally). The bar is the Man-
frotto 131DDB Tripod Accessory Arm, with
a Gitzo G-065 monitor platform attached.
Step Two:
Now go under Lightroom's File menu,
under Tethered Capture, and choose
Start Tethered Capture . This brings up
the dialog you see here, in the Import
Window where you enter pretty much
the same info as you would (you type in
the name of your shoot at the top in
the Session Name field, and you choose
whether you want the images to have
a custom name or not. You also choose
where on your hard drive you want these
images saved to, and if you want any
metadata or keywords added—just like
usual). However, there is one important
feature here that's different—the Segment
Photos By Shots checkbox (shown circled
in red here)—which can be incredibly
handy when you're shooting tethered
(as you'll see).
 
 
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