Graphics Programs Reference
In-Depth Information
Step Three:
Now, this is going to sound weird at first,
but at this point, you make a guess at
how much brighter you think you might
want the area you're going to paint over
by dragging the Exposure slider to the
right (here I've increased the Exposure to
1.05). Of course, I have no way of knowing
whether that's going to be exactly the
right amount or not, but it really doesn't
matter, because you have full control
over the amount after the fact. Because
of that, I usually intentionally drag the
Exposure slider to the right farther than
I know I need to. That way, I can easily
see my brush strokes as I paint, and I'm
not worried about messing things up,
because I can always lower the Exposure
there later.
Step Four:
So, go ahead and choose Exposure from the
Effect pop-up menu, set your Exposure to
around 1.05, and start painting over the
blue part of the scooter (as shown here) to
brighten that area. Again, it doesn't mat-
ter if it's too bright, or not bright enough,
because you can always change it later (and
don't worry—we will). To help make paint-
ing specific areas like this easier, there's an
Auto Mask feature (shown circled here in
red) that senses where the edges of what
you're painting are (based on color), and it
helps keep you from spilling paint outside
the area you're trying to affect. This Auto
Mask actually works pretty well more often
than not, so I leave it on all the time, except
if (a) it's just not working (and paint is spill-
ing everywhere) or (b) I'm painting a large
background area where I don't need to find
the edges (it paints faster for stuff like this
with Auto Mask turned off—you can press
the letter A to toggle it on/off).
Continued
 
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