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Fig. 4.3 In Necessary Evil , the player's interaction with the environment is entirely pointless. The
little horned minion of evil controlled by the player cannot meaningfully interact with the room or
escape from it
Fig. 4.4 In Necessary Evil the hero is an eloquent and relentless nonplayer character whose objec-
tive is that of vanquishing evil. He will attack the monstrous player character on sight
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