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Fig. 3.4
Hit the Floor and the Planter Box
Fig. 3.5
The Social Pavlova
level of cohesion and resolve. For example, two subprojects ('Hit the Floor 3 ' and
'Planter Box 4 ') are relatively unsophisticated in their nature, relying on active and
passive interaction of passersby to activate the playspace. The outcomes of these
projects are shown in Fig. 3.4 .
Meanwhile, another subproject ('Social Pavlova') incorporates audio feedback
based on a behavioural algorithm to allow the space to take on a more sublime living
nature. The Social Pavlova is shown in Fig. 3.5 .
The adaptive nature of the playspace prevents it from being a simple chair or
sculpture, and it becomes a living thing within the city. How people interact with it
infl uences how it 'feels', and thus how it responds to others. This connects people
together through shared experiences across time, as the interactions of one person
will affect the mood of the piece for the next person who encounters it. The piece
seeks to both draw people in and push them away depending on how it feels. It
mediates this interaction through sound, attempting to infl uence the behaviour of
the people who come across it.
3 https://www.youtube.com/watch?v=obitExGhY7k
4 https://www.youtube.com/watch?v=t7qWvPxB_9M
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