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and playing language games; exploring tongue twisters; or creating narratives.
Additionally, users can customise the blocks by drawing on top of their surface; the
drawings can be wiped out and new ones can be drawn again.
12.5
Assessing How Children Use the Interfaces
12.5.1
The t-words Interface
The researchers had the opportunity to carry two workshops with the t-words interface
at the “Entertainment Kids Workshops”, which were part of the ACE 2012 5 confer-
ence held in Kathmandu, Nepal. The theme of the conference was “Entertainment for
the Whole World” (Cheok et al. 2014 ), and the Kids Workshop proposed to engage
with local young children with the aim of exploring concepts such as creativity, expe-
rience and “cool” ways of creating entertainment media and ways of expanding chil-
dren's understanding of entertainment computing and its potential (ACE 2012 ).
Additionally the workshops were hoped to act as seeds for further research.
The workshops were held in two schools - the Rudrayanee School and the Ullens
School (Fig. 12.10 ). Children liked to record their own voices into the t-words boxes
Fig. 12.10 Children in Kathmandu recording audio in the t-words blocks ( top ) and children draw-
ing on their blocks ( bottom )
5 9th International Conference on Advances in Computer Entertainment Technology http://acecon-
ference.tumblr.com
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