Information Technology Reference
In-Depth Information
This game can be seen from above, many times. This is called aerial view. The overhead shot is
not very realistic, of course, because you start to see angles and dimensions; you are somewhat
aware of this problem.
What has been missing is explaining a little or telling a little bit about the other levels. Because
level one was in the house, the rest consisting that in each level one character was saved and
(…).
Director
Levels were defi ned in relation to the fl oors, adapted to the house, and then the house was to
have fi ve fl oors.
And then there would be several family members on each fl oor, and the upstairs fl oor would be
entirely for the mother-in-law that was who was infecting everybody and who you must fi ght
in the end.
The conversation between the researcher, in this case a computer person, and the
team director shows that the students are aware of the game's elements. She tried to
overcome the problems posed by the research. Verbalization processes, the use of
language, are what helps to transcend and expand the students' awareness of the
game elements. Reading the previous fragment carefully, we observe that the
researcher, acting as a jury to choose the best game in the fi nal presentation, values
the narrative and the character design but also points out some problems with the
mechanics that defi ne the levels of the game. Sharing his doubts with the students
helps them focus on the issues that remain to be defi ned. Responding to these issues,
the team director expresses verbally how each level relates to a different scenario and
how certain characters are associated with them. Once again, she is aware that some
elements which were previously presented had not been integrated into the game.
It is relevant to show what this experience means for each of the participants. The
radio broadcaster asked all the students to summarize the project and their personal
experience while creating the game in one sentence. These were the responses of the
team members.
Fragment 13. Final synthesis
Local radio interview. 2013 05 25
Programmer: Well, I don't know. This was a unique experience. As you mentioned, not
everyone has this opportunity (…) to learn programming, and also (…) people buy and play
games, but they are unaware of all the work behind them, no?
Audio manager: I think the best thing about this project was teamwork or the ability to work
with others; usually in other subjects you have to do a project by yourself….
Art director: That is what is amazing; you create a video game, and like my colleagues said, it
is very complicated, but later, knowing that you are playing your own game is incredible.
Designer: To me, what I fi nd amazing is seeing that what you had in mind is working. There
has been a whole process, sometime later, and working hard you see it on a screen. You are
watching something that didn't exist before that you imagined, and that works!
Team director: Well, I think it would be a little mix of the four ideas. It gives you another
perspective, another view on video games. Next time you grab a video game, you'll play but
you'll also look at more things. Teamwork is also very important, and it is something you'll
always need in your everyday life. And then there is the satisfaction of knowing that at the
beginning we had nothing but now we have created something that is just ours.
 
Search WWH ::




Custom Search