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8.4.4.4
The Programmer
Finally, the role of programmer is related to the integration of the previous creations
in the game system. Although supported by the Game Maker software, he tells us
that sometimes his work was not easy. The program imposes its limits, even if not
all team members are fully aware of this fact.
Fragment 11. The programmer's perspective
Local radio interview. 2013 05 25
Programmer: It is a program that gives you the option of including codes, as you said, but if you
don't know about programming, it gives you the main parts. For example, you can include a
picture and it makes a graphic, as you said before, and you can create an object all together with
that picture.
(…)
Game reviewer: So let's say you are going to have meetings with the members of your team,
right? A meeting with the sound person, another meeting with the art director?
Programmer: Right, because, for example, Verónica (game designer) kept coming over, and she
was always telling me, “take that” and “do that”! And it was diffi cult…
Radio broadcaster: Writers! (…) They give a lot of problems!
Programmer: Because you can't tell the game that the character must do that! No! You need to
write some variables, things like that. And it is not as easy as it seems!
For this programmer, the specifi c software was helpful even though it was not
necessary to program the code, but sometimes diffi culties arise because peers are
not aware of its limitations.
8.4.5
Phase 5. Sharing Final Creation: Awareness
of Diffi culties
Diffi culties were present in the fi nal phase of the workshop. They can be noticed
through the conversations (intersubjective processes) that students had with the
research team. Those allowed for progress in overcoming some problematic ques-
tions related, for example, to the game mechanics, specially its levels.
Fragment 12. Final presentation: diffi culties appear
Session 14. 2013 04 11
Researcher
Well, I have noted that you have done very well; the narrative is well told and the game dynamic
is well integrated. I also like how you developed the characters.
They've insisted that the fi rst level is pretty hard. What you did is okay but move it to level 10!
[laughs]
(…)
 
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