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Audio manager: Editing them was the most diffi cult task, and after editing I added it to the
game.
(…)
Radio broadcaster: Which style did you fi nally choose? Terror or tension? Or you added
something different to have an intense break?
Audio manager: I used mainly two sounds, I added one of tension, and… I don't know how to
say that… a sound that rises to create a special environment.
His task was to accompany the player with a music background when playing.
He feels limited by copyright. He didn't compose the music. He downloaded and
edited it. He chose the sound style according to the game, what he felt most appro-
priate, and then he combined sounds and controlled their intensity.
Fig. 8.7
Graphical representation and the game environment
 
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