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this scenario, implies that improvisation is complemented by a collective inspiration
which focuses on certain cultural products. This is the theoretical framework to
interpret the adolescents' conversations with the researcher.
Fragment 1. Analyzing commercial video games
Session 2. 2012 12 13
Researcher: Have you understood why we are doing this exercise?
Student: Yes, to get an idea so that we can design our own, to get some inspiration.
Researcher: To be inspired, that's the main idea. So today we will learn what games are (…).
And I think we will learn to be critical, to look at games differently.
The researcher tried to promote the awareness that it is possible to create from
something but, mainly, that creating may require a prior analysis of what others
have created. Vera John-Steiner ( 2000 ) has referred to this process of inspiration
that goes beyond the individual when it comes to artistic inspiration. The dialogue
shows, moreover, that video games can be analyzed from different perspectives and
the students express it clearly.
Fragment 2. Video games. Introduction to the workshop
Blog. 2012 12 19
We are Evany and Mar; we are in 9th grade in high school. We look forward to starting to
develop our own game. We have been exploring other games, and we have learned to look at
them from new perspectives. We hope to have more knowledge for the project in the coming
sessions. Greetings!
8.4.1.2
What Is a Game for You?
After initial discussions, students refl ect and write a text individually about the fea-
tures that defi ne games and video games. Let's consider, for example, the defi nition
provided by the art director in the group being analyzed.
Fragment 3. What is a game?
Session 3. 2012 12 20
What is a game?
“A game is an object or a set of conditions defi ned in a given situation in order to have fun and
some time for entertainment. Games can also be educational, that is, we can learn by playing.”
What is a video game for you?
“To me, a game is a kind of electronic game. It is projected on a screen and you have a series
of commands or controls that can be used to modify what appears on the screen. Video games,
in my opinion, are the type of games to which teenagers dedicate most of the time.”
Focusing on the representation that the student has about the game, we noticed
that she refers to it as a set of conditions , which could be the rules or mechanics. In
 
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