Image Processing Reference
In-Depth Information
with the barndoors pulled together, so it formed two diagonal shadows
above and below the numbers.
If you can make your animation production time more efficient in the
planning stage, then I encourage you to consider it. For example, once I
started working with the marbles on a tabletop, I realized that it was going
to take me a fair amount of time to make the number 3 with the marbles.
Those marbles seem to have a mind of their own and just rolled out of place
when I just looked at them, let alone breathed on them. I felt it was going to
make my animation very difficult, animating forward and trying to get the
marbles to fall into place and form a nice graphic number 3. So I decided to
work backwards. I encourage you to do this with the exercise. Now, you
may not choose to use marbles in your countdown, but whatever you use,
it will look better if you have plenty of time to set up and form the numbers
with those objects without having to reach the perfect placement in a
straight-ahead forward piece of animation. You can set up the number and
get it perfectly placed in the frame so it reads and looks great. If you need
a reference, then import an image of the number into Dragon and use the
rotoscope feature to line up your objects.
Because I decided to work in reverse, I first started with the number 1
because that is at the end of my reverse playback. The number 1 is formed
by my coin collection. I set up the coins to make a number 1, shot ten
frames, then started my animation. Coins are often stacked, so this is how I
animated the individual coins. They collected on top of each other in one
column, then the column diminished and disappeared.
ExErcisE Fig 6.B The number 1
coin sequence in key positions.
The popcorn came next. (I was starting to eat the popcorn, so I thought
I better use it before it all disappeared.) Without moving the camera
or light, I carefully formed a number 2 with the popcorn kernels. I was
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