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Ta b l e 3 . Average total quantities ordered and prices paid for components
Agent
Ordered CPU Price Other Price
FreeAgent
40199
0.60
0.88
Mr.UMBC
42557
0.61
0.71
UMTac-04
40738
0.56
0.61
Botticelli
11598
0.74
0.70
Deep Maize
26902
0.58
0.65
SouthamptonSCM
39350
0.58
0.71
Ta b l e 4 . Inventory management statistics. CPU/Other is the ratio of CPUs ordered to the number
of other components ordered. The ratio needed to produce PCs is 0.33 (1 CPU:3 Other).
Agent
CPU/Other Unsold CPU Unsold Other Daily Inv. Ave. Delivery Day
FreeAgent
0.34
3516
5956
30677
95
Mr.UMBC
0.31
713
15769
48877
85
UMTac-04
0.33
1832
2588
41975
94
Botticelli
0.33
475
1497
1317
160
Deep Maize
0.40
12153
10200
31026
88
SouthamptonSCM
0.33
13651
43922
67147
69
orders and were in much the same situation as if they had ordered all of their compo-
nents on day 0 as originally planned. Botticelli made large day-0 requests like the rest
of the agents, but chose not to accept any of the offers and waited until much later in
the game to purchase supplies and start production. FreeAgent and Deep Maize did
not come back with large requests immediately, but purchased additional components
in smaller chunks throughout the rest of the game.
Additional details about overall procurement and pricing are in Table 3. Four of the
agents (including the top three) purchased approximately the same number of compo-
nents overall; Botticelli and Deep Maize purchased significantly fewer components.
Prices paid for CPUs are comparable for all agents except Botticelli , which did not pro-
cure any cheap CPUs on day 0. The prices paid for non-CPU components show more
disparity. UMTac-04 paid the lowest prices due to a large day-1 purchase. FreeAgent
paid very high prices for non-CPU components. This stands in contrast to the much
lower prices paid by Deep Maize , despite the similar approach these agents took in
purchasing additional inventory over the duration of the game. FreeAgent seems to
have disregarded the prices paid for these components, in part to compensate for its
strategic maneuver on day 0.
3.4
Inventory Management
Agents' procurement strategies had important implications for inventory management.
The two lowest-scoring agents in particular were crippled by difficulties in managing
inventory that are at least partially attributable to FreeAgent 's blocking tactic. There
are a number of striking numbers in table 4, which lists inventory management statis-
tics. The first is Botticelli 's very late average delivery date for components. This agent
effectively sat out most of the game after declining early component purchases. Equally
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