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q=40
q=60
q=80
0.25
0.2
0.15
0.1
0.05
80
60
0
40
1
0.8
0.6
0.4
Weight
0.2
Shapley value
Fig. 8. Shapley value and uncertainty for a game of 20 players and a varying weight
defined by
N
(4 X, X ) in the interval [ q
w i ,q
], i.e.,
q−
1
(2 πν )
( x− 4 X ) 2
2 X
Δ i =
e
dx
(17)
q−w i
and its Shapley value is
m
1
n
Δ i
ϕ i =
(18)
X =1
It is easy to verify that the time complexity of this method is O ( m ). Also, the two
sources of inaccuracy are X and . As in the case of the randomised method of Sec-
tion 6, the inaccuracy decreases with X and increases with . The uncertainty associated
with the Shapley value is:
m
1
n
Δ i ) 2
β i =
( ϕ i
(19)
X =1
For the case of more than two player types, we define the following constraints on q
and w i (for 1
i
m ):
C 3 No player can win the game on its own (i.e., ( w i <q )for1
m ).
C 4 The number of players required to win an election is less than m (i.e., the quota is
less than 4 m 2 ).
i
m ), and m , such that constraints C 3 and C 4 are always satisfied, and determine the rela-
tion between the Shapley value and its uncertainty. These results are plotted in Figures
8 to 10. Consider Figure 8. For each quota, an individual player's weight is varied be-
tween 1 and q
We use the above equations and systematically vary parameters q , w i (for 1
i
1. As seen in the figure, uncertainty first increases with Shapley value
and then decreases. Figure 9 is a plot for m =50and Figure 10 that for m = 100.In
all these figures, a player's uncertainty first increases with its Shapley value and then
decreases. Thus, the relation between the Shapley value and its uncertainty is the same
as that in Figure 1.
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