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The Zernike moment of order n with repetition m for a N
×
N pixels size
(
,
)
continuous image function f
x
y
, that vanishes outside the unit disk, has the form:
2
ˀ
1
n
+
1
V nm (
Z nm =
r
,ʸ)
f
(
r
,ʸ)
rdrd
ʸ
(13.5)
ˀ
0
0
where the symbol
corresponds to conjugate.
For a digital image, the integrals are replaced according to the zeroth order approx-
imation Eq. ( 13.2 ) by summations to get:
( )
N
1
N
1
n
+
1
V nm (
Z nm =
r ij ij )
f
(
i
,
j
).
(13.6)
ˀ
i
=
0
j
=
0
The above transformation from continuous to discrete form adds some approxi-
mation errors. For this reason, several attempts [ 32 ] to decrease these approximation
errors have been reported in the literature. Moreover, significant work has been done
[ 7 ] in the last years towards the fast computation of the radial polynomials (Eq. 13.4 )
and the moments (Eq. 13.6 ).
13.2.1.2 Legendre Moments
(
+
)
(
,
)
The
n
m
th order Legendre moment [ 6 ] of an intensity function f
x
y
, is defined
in [
1,1] as:
1
1
L nm = (
2 n
+
1
)(
2 m
+
1
)
P n (
x
)
P m (
y
)
f
(
x
,
y
)
dxdy
(13.7)
4
1
1
where P n (
x
)
is the n th order Legendre polynomial defined as:
d
dx
n
n
1
2 n n
0 ʱ k , n x k
x 2
n
P n (
x
) =
=
(
1
)
(13.8)
!
k =
The above Legendre polynomials satisfy the following recursive equation:
) = (
) /
P n (
x
2 n
1
)
xP n 1 (
x
) (
n
1
)
P n 2 (
x
n
(13.9)
P 0 (
) =
,
P 1 (
) =
x
1
x
x
The recursive formula of Eq. ( 13.10 ) permits the fast computation of the Legendre
polynomials by using polynomials of lower order. In case of computing the Legendre
moments of a N
×
N image, Eq. ( 13.7 ) takes the following discrete form:
 
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