Game Development Reference
In-Depth Information
Importing GameMaker resources
When creating any kind of resource in GameMaker, the source is saved in a structure of
folders under the location of your saved project file. These folders include every resource
type and organize them. Each resource saves certain information in the form of a GMX file,
which is an editable XML-style document. Resources such as sprites will also have the
graphic saved with them.
GameMaker allows you to import these saved GMX files into other projects as you wish.
This means if you have made a fully functioning player in one project and need it for an-
other, you don't have to remake it. Instead, you can just import the resource from the other
project.
To do this, simply right-click on the resource type you want to import in the resource tree.
On the drop-down menu that comes up, choose the Add Existing [Resource type] option.
You can then browse through your folders using Windows Explorer and find the resource
you want to import from a different project. This can be done for any resource type.
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