Game Development Reference
In-Depth Information
Groups
The first technique is using groups in the resource tree. If you right-click on a resource or a
resource folder in the resource tree, you will find a Create Group option. Clicking on this
will bring up a small dialog asking you to enter a name for the group. Simply enter a name
and click on OK. A new folder should then show up in the tree and you can click and drag
resources into that folder.
When doing this, group your objects by similarities. If you have objects used only in one
room of your game, think about naming the group based on that room. For example, you
might put menu objects in a group called Menu . You can also group objects based on what
they are, for example, putting spikes and rocks into a group called Obstacles , trees and
shrubs into a group called Scenery, or different enemies into a group called Enemies. Try to
keep group names simple, and avoid going overboard with groups as this can just cause
more clutter. Groups do not affect the game in any way, they are only a visual tool for
keeping the resource tree organized.
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