Game Development Reference
In-Depth Information
Timelines
A timeline is essentially a timer with different events set throughout, which is at times
defined by the user. For example, you may create an object when 30 steps have passed, and
then make that object move after another 30 steps.
Timelines are extremely useful for precise event timing through GameMaker games, espe-
cially when you need things to happen multiple times for multiple instances.
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