Game Development Reference
In-Depth Information
Backgrounds
Backgrounds are also fairly self-explanatory. However, there are a few extra tasks back-
grounds are used for.
The first task is tiles. Tiles are normally used to organize a set of ground or scenery graph-
ics into a single image. GameMaker uses backgrounds to load tiles and split them into grid
style segments. These can then be placed in your game levels using the room editor.
The second task backgrounds can be used for is textures. Although GameMaker is focused
on 2D game creation, it does have the ability to create 3D games as well. Backgrounds are
used as textures in 3D games. For best results when doing this, the backgrounds and di-
mensions should be set at a power of two, for example, 8, 16, 32, 64, and so on.
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