Game Development Reference
In-Depth Information
visual aids to solve problems. We then looked into creating simple toggles to en-
able and disable features in our games. Finally, you learned about the
GameMaker debugger and its use.
• Finally, we have Chapter 9 , Game Settings and Exporting , which just so happens
to be the chapter you are reading right now. In this chapter, you learned about the
global game settings in every project, how to add advertising and analytics ser-
vices to your games, how to export your games so they are ready to play, and fi-
nally, we looked at some of the publishing services we have available for use.
During the topic, you learned many skills. The aforementioned are just the main skills and
aims of each chapter; if you know how to do each of these, then each chapter was success-
ful with its goal. Hopefully, you picked up some extra knowledge along the way.
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