Game Development Reference
In-Depth Information
Skill summary
Now that we have learned all the essential skills needed to use GameMaker: Studio, let's
take a quick look back at the main skills we have learned:
• In Chapter 1 , Introducing GameMaker , you learned about what GameMaker actu-
ally is and explored a little bit of history regarding previous versions. We then
moved on to installing GameMaker on your computer, getting it ready for use.
• In Chapter 2 , Getting Started , you learned about the license key for GameMaker
and what it's used for, after which we proceeded to learn about the GameMaker in-
terface. We looked at the Welcome window that first shows up when running
GameMaker, the main toolbar, the drop-down menus, and finally, the resource tree.
• In Chapter 3 , Resource Management , you learned about GameMaker's resources
and ways to organize and manage them within our projects. These resources in-
cluded sprites, sounds, backgrounds, paths, scripts, shaders, fonts, time lines, ob-
jects, rooms, extensions, and finally macros. We then looked into naming conven-
tions that we could use to keep our resource names organized, and also how to cre-
ate groups.
• In Chapter 4 , Objects , we dived into the world of objects. We looked into how they
are structured, how they work, and what can be done with them within our pro-
jects. We also used drag and drop functions to create a simple game.
• In Chapter 5 , The GameMaker Language , you learned about GML. We started off
learning about variables, their types, and how to make use of them. Then, you
learned about functions, statements, and loops. Here, we saw how they are struc-
tured, how they are used, and what their most common uses are. Finally, you
learned how to create a script and also why scripts are so useful when making a
game in GameMaker.
• In Chapter 6 , Sprites , we went into detail with sprites. You learned how to create
them, how to animate them, what their properties are and do, and about common
sizing techniques used. Then, you learned about how we can control sprites using
the GameMaker Language code.
• In Chapter 7 , Making a Game , we created our first actual game using GameMaker
Language code and a combination of resources. We put all our past knowledge to
work as we created resources and programmed objects to bring everything together
into a simple game.
• In Chapter 8 , Debugging , you learned about debugging games. We looked at the
real errors produced by GameMaker and how to read them in order to find the
problem. Then, you learned about drawing information to the screen in order to use
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