Game Development Reference
In-Depth Information
Room setup
With our sprites created, we are essentially ready to start making our objects, but first we
need some place where we can actually place our objects. For this, we need a room.
Create a new room now. Go to the settings tab on the left side, and name the room
rm_Game .
Here you can also change the dimensions of your room and in turn, your game. Right now,
the room size defines the total size your game will be on the screen when it is not in full
screen mode. You can change this by changing the Width and Height values shown in the
preceding screenshot.
If we were using a view, however, the game's size on the screen will be defined by the view
port. These options can be seen on the views tab directly above the settings tab in the pre-
ceding screenshot.
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