Game Development Reference
In-Depth Information
Sprites in the GameMaker Language
When it comes to making games with animation, it is extremely common for the animation
to need to stop or change when an event happens. For example, the player pressing the
right arrow key may make the game change the character's animation to a running anima-
tion.
You will learn to do this through programming using GameMaker Language in a new ob-
ject.
Every object in GameMaker has a set of variables that allow users to control what sprite an
object has linked to it, as well as the animation speed, current frame, and more.
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