Game Development Reference
In-Depth Information
The power of two
The simplest technique is the power of two. Keeping your graphics sizes to a power of two
makes it easier to fit them on a grid; this is often important when it comes to keeping things
symmetrical in a game. It also solves any issues with 3D texturing should the game feature
such things. Due to the way graphics hardware works, powers of two are also more optim-
ized. Common powers used are 8, 16, 32, 64, and 128.
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