Game Development Reference
In-Depth Information
This is where the editing of the collision mask starts. You can see two checkboxes, one
labeled
Precise collision checking
and the other labeled
Separate collision masks
.
Se-
parate collision masks
can only be used when
Precise collision checking
is enabled.
With
Precise collision checking
turned on, GameMaker will use the actual sprite as a col-
lision mask. This makes collisions as precise as possible with the actual shape of the sprite
being used. By default, this feature does not take alpha and transparency into account.
Any pixel that has more than zero alpha on it will be included in the collision mask.
Below the checkboxes is a button labeled
Modify Mask
; clicking on this will show the
mask properties window.