Game Development Reference
In-Depth Information
Chapter 6. Sprites
In this chapter, you will learn more about sprites. You will learn how to load a sprite into a
project, how to edit the sprite's properties and change its options, how to size sprites to
make positioning easier when designing levels, how to edit a sprite, and finally how to use
GameMaker Language to change how the sprite plays and how it looks when drawn to the
screen.
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