Game Development Reference
In-Depth Information
Chapter 5. The GameMaker Language
In this chapter, we will look at the GameMaker Language, or GML for short. You will learn
how GML is structured in terms of its variables, functions, loops, and more. We will see
exactly how each variable type is defined and created, as well as how to structure state-
ments and loops correctly, allowing us to truly grasp the main concepts and features of
GML.
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