Java Reference
In-Depth Information
Note The SVGAPI is big, especially if you take into account the APIs that the javax.microedition.
vectorgraphics package provides. Figure 16-4 shows only the relationships between the classes you're
likely to use when rendering SVG images.
As Figure 16-4 shows, the class and interface hierarchy is actually fairly flat for the
root-level classes and interfaces. Be aware of the following classes and interfaces:
ScalableGraphics : The fundamental class for 2D vector rendering
ScalableImage : Represents an image in vector format; the parent of the SVGImage class
SVGImage : Represents an SVG image conforming to SVG Tiny 1.2
SVGAnimator : Handles automatic rendering of updates in animated SVG images
using an SVGImage
Document : Represents an XML document
SVGDocument : Represents an SVG document; a child of Document
Element : Represents a generic item in an SVG document's DOM; the parent to
individual SVG elements
Event : Represents contextual information about a specific interface; the parent of
the SVG event classes
EventListener : Represents a listener to events, specifying the handleEvent that the
SVGAPI framework uses to send an object events
Rendering SVG Images
You can use the SVGAPI to render an SVG image in one of two ways. The first way is easy
and best used for static images (those that do not require animation). The second is a little
more complex, because it requires you to do everything you'd do for the first way and then
a little more; however, in return, you get an object that manages an animated SVG image.
Rendering Static SVG Images
The first way is simple: create an SVGImage using some initial data to draw, and then draw
it by giving it to a ScalableGraphics instance. Listing 16-12 shows pseudocode for this way
to draw an SVG image.
 
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