Civil Engineering Reference
In-Depth Information
4.6.3 Hybrid models
A number of the computer programs for room acoustic predictions are based on models
that we may characterize as being hybrid; they comprise elements from ray-tracing
methods as well as from image-source methods. An important aspect when developing
such programs is to reduce the computing time.
A common practice is initially by finding available image sources by following ray
trajectories, thereby noting the points on the boundaries hit by these rays. Thereafter, one
is testing whether these reflection sequences will contribute to the energy in a given
receiver position in the same manner as when using a pure image-source method. One
makes use of a beam, either in the form of a cone or a pyramid, where the ray itself
represents the axis. At each reflection, the highest point in the beam will represent an
image source. This approach makes it possible to work with receivers represented by
points, not as a large sphere necessary in a pure ray-tracing model. Certainly, the
approach is not without its problems. The number of beams is certainly finite, making it
possible to find only a limited number of image sources. Another problem is that the ray
direction following a reflection is solely determined by the axis of the beam, which
implies that the beam is not split up when it hits two or more surfaces. This makes it
possible for some image sources to “illuminate” and thereby contribute to the energy in
receiver points that in effect are not visible. And, vice versa, some image sources may
not illuminate receivers that in fact should be visible. For a closer description of the
procedure, see for example, Lewers (1993).
The necessary finite number of rays or beams will impose a limit on the accuracy of
the calculated impulse response. One therefore has to apply other methods to add a
reverberant “tail” to the response. This is coupled to the aspect of adding some diffuse
reflections to the response. Obviously, scattering phenomena have strictly no place in
geometrical acoustics but certainly being present in real rooms due to surface
irregularities and objects filling the room. A strong element of diffuse reflections is also
important in performance spaces such as concert halls etc., making it necessary by some
artifice also to implement this aspect in the prediction models, mainly by some statistical
type of reasoning.
4.7 SCATTERING OF SOUND ENERGY
With the concept of diffraction, it is generally understood that changes are taking place
in the direction of sound propagation, thereby including both the concept of reflection
and scattering. As to the former, one assumes that the dimensions of the reflecting
surface are large as compared with the wavelength, the reflection is considered to be
specular. The word scattering is commonly used when the dimensions of the surface or
object hit are comparable or less than the wavelength. As pointed out above, scattering
has strictly no place in geometrical acoustics. By e.g. ray-tracing modelling there is
certainly no impediment for not making the reflection specular; the ray may be reflected
in a random direction, however a physical reason for allowing such a diffuse reflection
must exist.
Several hybrids models (see e.g. Heinz (1993); Naylor (1993b)) combine a strict
calculation using specular reflections together with the addition of a certain number of
such diffuse reflections. When modelling the sound field in large assembly halls, concert
halls etc. one might say that the inclusion of diffuse energy is justified by the necessary
partially detailed description of the room. In addition, scattering phenomena certainly
exist when increasing the frequency and the wavelength is becoming comparable to the
 
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