Information Technology Reference
In-Depth Information
Strategies and practices that help the company integrate VCE initiatives with
other CRM initiatives are also of particular importance. This lets the company
enhance the customer experience by finding synergies with a customer's other
product-related interactions (for example, offline product events). For example,
product-marketing activities may be initiated in the VCE and be continued in offline
settings. Such an approach may enable finding and leveraging synergies between
VCE activities and the company's overall approach to brand management.
In conclusion, VCEs portend a new era in customer involvement in innovation
and value creation. As the number of companies deploying different forms of VCEs
to embrace customers as partners in innovation continue to increase, the importance
of research on issues related to the successful design and deployment of such vir-
tual environment also increase. This chapter has provided an introduction to the
concept of VCEs and outlined several issues for future research. It is hoped that
future studies will explore these and other issues and contribute toward a better
understanding of the deployment and management of VCEs in varied innovation
contexts.
References
Bendapudi, N., & Leone, R. (2003). Psychological implications of customer participation in co-
production. Journal of Marketing, 67 , 14-28.
Blau, P. (1964). Exchange and Power in Social Life . New York: Wiley.
Brown, J., & Reingen, P. H. (1987). Social ties and word-of-mouth referral behavior. Journal of
Consumer Research, 14 (3), 350-363.
Burgoon, J. K., Bonito, J. A., Bengtsson, B., Ramirez, A., & Dunbar, N. (2000). Testing the inter-
activity model: communication processes, partner assessments, and the quality of collaborative
work. Journal of Management and Information Systems, 16 (3), 33-56.
Chase, R. B., & Garvin, D. (1989). The service factory. Harvard Business Review, 57 (4), 61-69.
Christensen, C. M. (1997). The innovator s dilemma . Boston, MA: HBS Press.
Cincianntelli, S., & Magdison, J. (1993). Consumer idealized design: Involving customers in the
product development process. Journal of Product Innovation Management, 20 , 318-330.
Constant, D., Sproull, L., & Kiesler, S. (1996). The kindness of strangers: The usefulness of
electronic weak ties for technical advice. Organization Science, 7 (2), 119-135.
Cusumano, M., & Yoffie, D. (1998). Competing on internet time . New York: The Free Press.
Daft, R., & Lengel, R. H. (1984). Information richness: A new approach to managerial behavior
and organization design. Research in Organizational Behavior, 6 , 191-233.
Dolan, R. J., & Mathews, J. M. (1993). Maximizing the utility of customer product testing: beta
test design and management. Journal of Product Innovation Management, 10 (4), 318-330.
Donath, J. (2002). A semantic approach to visualizing conversation. Communications of the ACM,
45 (4), 45-49.
Erickson, T., Halveson, C., Kellogg, W., & Wolf, T. (2002). Social translucence: Designing social
infrastructures that make collective activity visible. Communications of the ACM, 45 (4), 40-44.
Finch, B. J. (1999). Internet discussions as a source for consumer product customer involvement
and quality information. Journal of Operations Management, 17 (5), 535-556.
Fischer, E., Bristor, J., & Gainer, B. (1996). Creating or escaping community? An exploratory
study of internet consumers' behavior. Advances in Consumer Research, 23 , 178-182.
Franke, N., & Shah, S. (2003). How communities support innovative activities: An exploration of
assistance among users of sporting equipment. Research Policy, 32 (1), 157-178.
Search WWH ::




Custom Search