Information Technology Reference
In-Depth Information
Table 6.1 Customer innovation and value co-creation roles in the VCE
Customer as
marketer and
support specialist
Customer as
ideator
Customer as
designer
Customer as
tester
Primary
focus
Product
conceptualization
Product design and
development
Product testing and
prototyping
Product diffusion
and after-sales
support
Desired
outcome(s)
Product
improvement
ideas and
suggestions
New product ideas
Inputs on product
features and
design tradeoffs
Production and
delivery of
products/services
Identification of
product design
flaws
Inputs on product
(prototype)
performance
Delivery of product
support services
to peer
customers
Diffusion of new
product
information
Product
improvement
suggestions
Examples
Microsoft, Procter &
Gamble, and
Ducati
Peugeot, Diesel,
and Adidas-
Salomon
Volvo, Ducati, and
Microsoft
Microsoft, IBM,
and Macromedia
Interaction
facilities
Discussion forums
Messaging tools
Product knowledge
base
Discussion forums
User design tool
kits
Virtual prototyping
tools and
interactive games
Discussion forums
Virtual concept
testing tools
Virtual product
simulations
Discussion forums
Messaging tools
Product knowledge
base
1974; von Hippel, 1988). While some have argued that customers need to play a piv-
otal role in the generation of new product ideas, others have argued equally fervently
that involving customers in idea generation will simply lead to imitative, unimagi-
native products. It is now relatively well established that the utility of customers as
a source of innovation varies with the maturity of the technology and the alignment
of product line with the current customer base (Christensen, 1997; Leonard-Barton,
1995). When both the dimensions are high (continuous innovation), customers are
an excellent source of innovation, while when both the dimensions are low (i.e.,
evolving technologies and emerging markets), the value of current customers as
resource is limited.
VCEs facilitate interactions among customer that enable the generation and
gradual evolution of innovative ideas for new products and services. Consider
the example of Ducati, the Italian motorcycle company. Ducati has implemented
a virtual space called Tech Café where customers share design ideas (includ-
ing detailed engineering drawings) for customizing and improving motorcycles;
some of the suggestions have been incorporated into Ducati's next generation of
products. Similar mechanisms have been employed by Hallmark and other com-
panies to get customers to conceptualize products and channel ideas into the
product-development pipeline.
 
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