Image Processing Reference
In-Depth Information
N u 1 , n 1
N u 1
Cp u 1 , n 1
¼
ð
12
:
4
Þ
where N u 1 , n 1 is the number of times that u 1 has been connected to the 3D immersive
communications framework via node n 1 . Aging factors and Markov chains could
also be introduced, but would further complicate the approach. A simplified
Location Connectivity Variance LCVp ( u 1 ) of user u 1 could be defined as:
t
X Nn
1 Cp u 1 , i
2
ð
Cp u 1
Þ
LCVp u 1
¼
1
N n
ð
12
:
5
Þ
N n
1
where N n is the number of different geographical nodes/locations that user u 1 has
been connected to the social network and Cp u 1 is the average probability of u 1 to be
connected via any node/location. Equation (12.5) can also be written as:
p
N n
LCVp u 1
¼
1
s u 1
ð
12
:
6
Þ
Where s u 1 is the corrected sample standard deviation of the average probability of u 1
to be connected via any node/location. As a result, 1
s u p is the
probability that u 1 remains at the same network location (the same geographical
location/node).
Based on the above, we define as Location Dependent Interaction probability
LDIp u 1 , u 2
N n
LCVp u 1
¼
the probability of u 1 to interact with u 2 , having both u 1 and u 2 static as:
LDIp u 1 , u 2
Ip u 1 , u 2
LCVp u 1
a
LCVp u 2
a
¼
ð
1
Þ
ð
1
Þ
ð
12
:
7
Þ
where
1 that shows the importance that we would like to give
to the location connectivity pattern of the users. The LDIp u 1 , u 2 can be used for the
overlay hierarchy optimization, as it directly associates the users u 1 and u 2 .
is a small integer
>
α
12.5 Node Selection Based on Social Interaction
Taking into account the social network interaction analysis and connectivity vari-
ation pattern of users, we may select a node A as having an optimal location to serve
as overlay node with respect to node B based on the following algorithm:
• Step 1: Based on Eq. (12.4), select a group U 1 with the k 1 users that most often
connect to the overlay using node B as access node.
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