Image Processing Reference
In-Depth Information
Chapter 2
Novel Approaches to Immersive Media:
From Enlarged Field-of-View
to Multi-sensorial Experiences
Iris Galloso, Claudio Feij ´ o, and Asunci ´ n Santamar ´ a
Abstract This chapter presents a review of current evidence on the influence of
immersion (defined in terms of the technical features of the system) on the user
experience in multimedia applications. Section 2.1 introduces the concepts of
media enjoyment, presence, and Quality of Experience (QoE) that frame our
analysis from the user perspective. Section 2.2 discusses the bounding effects of
multimodal perception on the previously defined metrics. Section 2.3 analyses the
influence of relevant technical factors on presence, enjoyment, and QoE, with
emphasis on those characterizing the level of immersion delivered by system across
four dimensions: inclusiveness, extensiveness, surrounding, and vividness. Sec-
tion 2.4 presents recent works integrating some of these factors into multi-sensorial
media experiences and highlights open issues and research challenges to be tackled
in order to deliver cost-effective multi-sensorial media solutions to the mass
market.
2.1 Conceptualizing User Experience with Entertaining
Technologies
2.1.1 Media Enjoyment
Consistent results across more than seven decades of mass media effects research
(in particular, under the uses and gratifications approach) identify enjoyment as the
primary gratification sought from media [ 1 ]. Considered a direct predictor of
audience, media enjoyment has been in the focus of media effects research for
almost 40 years [ 1 , 2 ].
I. Galloso ( * ) • C. Feij´o • A. Santamar´a
CeDInt-UPM. Campus de Montegancedo, Pozuelo de Alarc´n 28223, Madrid, Spain
e-mail: iris@cedint.upm.es ; cfeijoo@cedint.upm.es ; asun@cedint.upm.es
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