Information Technology Reference
In-Depth Information
5
Experiments an
d Results
The main objective of the e
tasks that can be implemen
information for the user pr
mean age of 24, a standard
The first experiment con
of difficulty. In the first seq
GP2 (easy level of difficulty
culty); the third sequence w
last sequence was GP6 - G
experiments with voice co
“Go forward”; “Go back”;
“Stop” to get the informatio
experimental work was to make a preliminary study of
nted and the responses of the individuals in order of
rofiling. The experiments involved 33 voluntaries, wit
deviation of 4.2 and without any movements' restriction
nsisted in performing the sequence tasks with several lev
quence the users needed to push the gamepad buttons GP
y); the second sequence was GP3 - GP8 (easy level of di
was GP5 - GP8 - GP9 (medium level of difficulty) and
GP1 - GP7 - GP4 - GP2 (hard level of difficulty). For
ommands the individuals had to pronounce the sentenc
; “Turn right”; “Turn left”; “Right spin”; Left Spin”
on about the recognition trust level for each voice comma
the
get
th a
ns.
vels
P1 -
iffi-
the
the
ces:
and
and.
Fig. 6. User profiler joystick tests
The last two experiment
head movements. The volu
the gamepad's joystick and
tasks that were asked. The
west; southeast and a seque
to the initial position in the
ts involved the precision of the gamepad's joystick and
ntaries should move the small dot into the bigger one w
d with the wiimote controller. Fig. 6 shows some of
positions were moving right; up; down; northeast; no
ence northeast - northwest - southeast without going b
center of the target.
the
with
the
rth-
back
Fig. 7. Time for performin
ng the sequences and average time between gamepad buttons
 
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