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If no match is detected, we assign a score of 0. Note, that we require ω>τ . The actual
values used for evaluation are given in table 2.
Score max is defined as |P|− 1
i =0
score
score max , yielding
to a value in the range [0 , 1] where larger values denote higher priority in selecting the
next vertex for P . Finally, we assign the weight β and store heuristic h 2 in v (line 14).
Heuristic 2 is trying to optimize path stability by preferring v
ω . Heuristic 2 is defined as β
V whose own path
along G covers more of path P , the idea being that if v cannot find next vertex for P it at
least gets closer to the destination. In vehicular ad-hoc network terms we can interpret
this as preferring a vehicle that can carry the message closer to the destination in the
case when a more suitable vehicle cannot be found.
Algorithm 4. Heuristic 3: Edge weights along P
1: w P ← P.totalWeight
2: for all ( v ∈ N ) do
3:
e v ← f ( v,t ) .e
4:
w ← 0
5:
if ( e v ∈ P ) then
6:
for ( i ← 0; i<P.size− 2; i ++) do
7:
if ( e v
== edge ( P [ i ] ,P [ i +1])) then
w ← w + f ( v,t ) .w
8:
9:
break
10:
else
11:
w ← w + edge ( P [ i ] ,P [ i +1]) .w
12:
end if
13:
end for
14:
else
15:
leastWeight ←∞
16:
v ← nil
17:
for ( i ← 0; i<P.size− 1; i ++) do
18:
if ( w ( P [ i ] , v,t ) <leastWeight ) then
leastWeight ← w ( P [ i ] , v,t )
19:
20:
v ← P [ i ]
21:
end if
22:
end for
23:
for ( i ← 0; i<P.size− 2; i ++) do
24:
if ( P [ i ]== v ) then
25:
break
26:
else
27:
w ← w + edge ( P [ i ] ,P [ i +1]) .w
28:
end if
29:
end for
30:
end if
w
w P )
31:
v.h 3 ← γ ∗ (
32: end for
 
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