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Ta b l e 1 . High level steps and actions of the search algorithm
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Step
Action(s)
Check if a v ∈ N is a destination. Add
v to P and terminate if true or continue
otherwise
1
Check
necessity
of
Single
Source
Shortest Path computation
2
Solve single-source shortest path prob-
lem on G
Change weights of edges in G accord-
ing to number of mappings of vertices
∈ N to edges ∈ G . Use Dijkstra's Al-
gorithm to compute the shortest path
from source to destination
Calculate estimated weights ∀v ∈ N to
the start vertex of their mapped edges in
G
3
Update neighbor weights
4
Calculate edge weights between v ∈ P
and v ∈ N
Prefer vertices with minimal edge
weight between virtually drawn edges
between vertices v ∈ P and vertices
v ∈ N . Weight the result with prede-
fined α
Calculate mappings of v ∈ N with with
edges in P
Prefer vertices whose mapping by f is
close to edges in P over others. Weight
the result with predefined β
5
6
Calculate edge weights along P
Prefer vertices in with larger sum
of edge weights on P before others.
Weight the result with predefined γ
Update P
Select a vertex v ∈ N according to
computedheuristicsinsteps4-6and
add it to P or wait until next update
from f to N if no vertex can be se-
lected. Repeat steps 1 - 7 until destina-
tion reached
7
density of mappings is higher. This is done before every vertex decision for P to ac-
commodate fast topology changes within the graph.
We then estimate future edge weights of all vertices in N to the start vertices of their
mapped edge in G . This is especially necessary at low update rates by f to the vertices
in N . Since our application domain are vehicular ad-hoc networks we have to consider
this fact. A car traveling by 36 m/s on a motorway covers a substantial amount of a car's
transmission range between two position updates. Hence an update by f could delete
an edge in G .
The following three steps are crucial for the algorithm since the decision on next
vertex for P depends on them. Every vertex in N gets assigned three heuristics within
the interval of [0 , 1] where higher values denote higher priority in selecting the next
vertex for P . The three heuristics are given in Table 1, rows 4 - 6.
Each heuristic is multiplied by a weight of α , β and γ respectively. The computations
of the three heuristics are described in detail below. The final step is to select a vertex
 
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